Server configuration
Every value you can also edit via config.lua, but live, without restarting. Changes are written to lo_settings and broadcast to all clients.
Sections
Paycheck
| Key | What |
|---|---|
| Enabled | Master on/off. |
| Interval | Time between payments (minutes). |
| Log each payment | Write each paycheck to the audit log. |
| Government job types | Types paid by the state automatically (no business account needed). |
| Boss account integration | Resource name + functions to read / debit a business account. |
| Gang account integration | Same, for gangs. |
| Banking integration | Route money into a banking resource instead of paying cash. |
Permissions
Per-tab permission groups. Empty → inherits Config.PermissionGroup. See Permissions.
Features
Toggle whole tabs on/off:
- Jobs, Gangs, Public actions, Items, Custom blips / peds, Custom vehicles / horses, Staff tools, Preferences, Personal menu.
Turning a feature off hides the tab from everyone, regardless of permissions.
Entity types
Edit the list of job types (leo, medic, fire, gouv, …). Used as a dropdown when creating jobs; drives dispatch routing.
Interaction types
The catalogue of available interaction types. Built-ins are read-only; types registered via RegisterInteractionType (from another resource) show up here too.
Personal actions
Manage entries of the per-player action menu. Each action declares a target type (self / other player / vehicle / event) and an optional hook name. See Personal actions.
Logging
- Console verbosity (
LogLevel). - Discord webhook URL + name + embed color.
Performance
The live-tunable subset of Config.Performance. See Performance.
Localization & UI
- Default server language (
Config.Lang). - Whether players can change UI providers themselves.
- Default menu / input / progress / interaction providers.
Live vs file
When you edit something here, the panel writes to lo_settings. On next boot, the script merges config.lua defaults with the SQL overlay — the overlay wins.
To wipe the overlay (go back to whatever's in config.lua):
DELETE FROM lo_settings;