Changelog
2.0
A full rewrite. Highlights:
- VORP-only official support.
vorp_core+vorp_inventory. Third-party frameworks are wired via the openmodules/editable/framework.luabridge (unsupported). - Admin panel rewrite (Vue NUI). Jobs, gangs, public actions, item creator, custom blips / peds / props / markers, vehicles / horses catalogues, templates, backups, audit log, server config.
- Placement modes — raycast (mouse) and 3D gizmo (drag / rotate, requires
jo_libs). - Interaction types:
stash,farm,sell,process,craft,shop,vehicle_garage,stable,duty,bossaction,teleport,clothing_store,clothing_wardrobe,phone,delivery_point,witness. - Dispatch / witness with optional
ox_libUI integration; replace the default banner with your own dispatch resource via theOnDispatchAlertReceivedhook. - Built-in Discord log module (no
lo_logsdependency). - Built-in usable-items system (eat / drink / shot / injection / horse stimulant, screen FX, drunk gait, cam shake).
- Leveled logger —
Logger.trace/debug/info/warn/error,Config.LogLevel, runtime command/jc_loglevel <level>. - Localization — drop
locales/<code>.jsonwith alanguagekey, a button appears in the panel. - Exports for other resources — see Reference → Exports.
- Custom interaction types — third-party resources can register their own types via
RegisterInteractionTypeand they appear in the panel like a built-in. - RedM-safe runtime — native control hashes, no
oson client,lo_keysMapperkey system, broken-ped detection, long model timeouts for horses / wagons.
1.x
Initial release line. See git history.