Skip to content

Changelog

2.0

A full rewrite. Highlights:

  • VORP-only official support. vorp_core + vorp_inventory. Third-party frameworks are wired via the open modules/editable/framework.lua bridge (unsupported).
  • Admin panel rewrite (Vue NUI). Jobs, gangs, public actions, item creator, custom blips / peds / props / markers, vehicles / horses catalogues, templates, backups, audit log, server config.
  • Placement modes — raycast (mouse) and 3D gizmo (drag / rotate, requires jo_libs).
  • Interaction types: stash, farm, sell, process, craft, shop, vehicle_garage, stable, duty, bossaction, teleport, clothing_store, clothing_wardrobe, phone, delivery_point, witness.
  • Dispatch / witness with optional ox_lib UI integration; replace the default banner with your own dispatch resource via the OnDispatchAlertReceived hook.
  • Built-in Discord log module (no lo_logs dependency).
  • Built-in usable-items system (eat / drink / shot / injection / horse stimulant, screen FX, drunk gait, cam shake).
  • Leveled loggerLogger.trace/debug/info/warn/error, Config.LogLevel, runtime command /jc_loglevel <level>.
  • Localization — drop locales/<code>.json with a language key, a button appears in the panel.
  • Exports for other resources — see Reference → Exports.
  • Custom interaction types — third-party resources can register their own types via RegisterInteractionType and they appear in the panel like a built-in.
  • RedM-safe runtime — native control hashes, no os on client, lo_keysMapper key system, broken-ped detection, long model timeouts for horses / wagons.

1.x

Initial release line. See git history.

Last updated:

Released under a commercial license. Documentation released under MIT.