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Gangs

Same shape as Jobs — separate tab because gangs are stored in their own table and applied to a separate field on the character (character.gang, character.gangGrade).

A player can be in a job and a gang at the same time — the two are independent.

Differences with jobs

  • Gangs typically don't get a paycheck from the state. Wire Config.Paycheck.gangAccount if you want gang members paid from a gang account.
  • Gangs don't usually have a duty interaction (they're "always on") — but nothing prevents you from adding one.
  • bossaction works the same: the gang's boss grade unlocks it.

When to use a gang instead of a job

  • The faction is criminal and you want it tracked separately from law-enforcement / civilian jobs.
  • Players need to be in a civilian job and a criminal faction at the same time.
  • You want a different paycheck pipeline (from a gang stash / account).

Otherwise

Identical interface, same fields, same interactions. See Jobs.

Released under a commercial license. Documentation released under MIT.