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Jobs

Create, edit, delete jobs.

Job form

FieldWhat it does
Technical nameWhat gets stored on the character. Lowercase, no spaces. Immutable after creation.
LabelWhat players see (e.g. "Forces de l'ordre").
TypeA category (leo, medic, fire, gouv, …). Drives dispatch routing and online counters.
DescriptionOptional, displayed in lists.
BlipOptional map blip for the job's main building.
Allowed personal actionsWhich entries from the personal-actions list this job's members get in their F-menu.
RegionsWhich towns / districts this job covers. Used by dispatch.

Grades

A job has one or more grades. Each grade has:

  • id — numeric, 0 is the lowest.
  • name — display name.
  • payment — salary per paycheck cycle.
  • isboss — when true, bossaction interactions only show for this grade.

Drag grades to reorder. Deleting a grade demotes all current members to the grade below.

Interactions

The job's interactions list (stashes, shops, garages, duty points, etc.) lives inside the job edit screen. Add / edit / delete / re-place them from there.

See Interactions for the field reference.

Deleting a job

Removes the job from the database, demotes every current member to unemployed, and deletes every interaction attached to it. Asks for confirmation; logged in the audit log; restorable from a backup.

"Apply changes" vs live updates

Most edits push to online clients within a couple seconds. A few — changing the job's technical name (which isn't possible anyway) or moving a ped attached to an interaction — require the player to leave the area and come back.

Released under a commercial license. Documentation released under MIT.