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Introduction

lo_jobscreator is an in-game admin panel for RedM that lets you create and manage everything around jobs and gangs without ever editing files:

  • Jobs, gangs and public points
  • Grades and salaries
  • Interactions: stashes, shops, farms, sells, processes, crafts, deliveries, garages, stables, phones, teleports, clothing, dispatch alerts
  • Items (created directly into vorp_inventory), usable effects (drunk, stress, hunger, screen FX…)
  • Custom blips, peds, props, 3D markers
  • Templates to bootstrap a job in one click
  • Backups, restore, audit log

It is built for, and officially supported on, VORP (vorp_core + vorp_inventory). Without VORP, the script runs in a minimal standalone mode (no inventory, statebag-based jobs).

What you actually edit

Two places — that's it:

  • config.lua — initial defaults (command name, language, permission groups, paycheck interval, etc.). Most of these are also editable live in the panel.
  • modules/editable/ — five Lua files where you plug your own scripts via named hooks. Shipped unencrypted on purpose.

Everything else is the engine. Do not edit it.

Who this doc is for

Server owners and admins. You do not need to write code to use the resource — most of this documentation describes the panel and how features behave. The Reference section is for developers who want to integrate with other scripts.

What's not covered

  • Plugging another framework than VORP. The bridge (modules/editable/framework.lua) is open and editable, but third-party frameworks are not officially supported.
  • Modifying the panel itself (the Vue NUI).

Released under a commercial license. Documentation released under MIT.