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Introduction ​

lo_jobscreator is an in-game admin panel for RedM that lets you create and manage everything around jobs and gangs without ever editing files:

  • Jobs, gangs and public points
  • Grades and salaries
  • Interactions: stashes, shops, farms, sells, processes, crafts, deliveries, garages, stables, phones, teleports, clothing, dispatch alerts
  • Items (created directly into vorp_inventory), usable effects (drunk, stress, hunger, screen FX…)
  • Custom blips, peds, props, 3D markers
  • Templates to bootstrap a job in one click
  • Backups, restore, audit log

It is built for, and officially supported on, VORP (vorp_core + vorp_inventory). Without VORP, the script runs in a minimal standalone mode (no inventory, statebag-based jobs).

What you actually edit ​

Two places — that's it:

  • config.lua — initial defaults (command name, language, permission groups, paycheck interval, etc.). Most of these are also editable live in the panel.
  • modules/editable/ — five Lua files where you plug your own scripts via named hooks. Shipped unencrypted on purpose.

Everything else is the engine. Do not edit it.

Who this doc is for ​

Server owners and admins. You do not need to write code to use the resource — most of this documentation describes the panel and how features behave. The Reference section is for developers who want to integrate with other scripts.

What's not covered ​

  • Plugging another framework than VORP. The bridge (modules/editable/framework.lua) is open and editable, but third-party frameworks are not officially supported.
  • Modifying the panel itself (the Vue NUI).

Released under a commercial license. Documentation released under MIT.