Custom blips, peds, props & markers
Independent of jobs and gangs, the panel can place visual elements anywhere on the map.
| What | Tab | Stored in |
|---|---|---|
| Blips | Custom blips | lo_custom_blips |
| Peds | Custom peds | lo_custom_peds |
| Props | Catalogs → Props | lo_custom_props |
| 3D markers | Catalogs → Markers | lo_custom_markers |
| Vehicles | Catalogs → Vehicles | lo_custom_vehicles |
| Horses | Catalogs → Horses | lo_custom_horses |
Blips
Map markers, independent from any interaction. Pick the blip sprite from the catalogue, place it, save.
Peds
NPCs that exist purely as scenery (a fisherman by the river, a bartender behind a counter). You can attach:
- A model (browse the built-in list — broken models are flagged automatically).
- A scenario (
WORLD_HUMAN_SMOKING,WORLD_HUMAN_DRINKING, etc.). - Weapons in hand.
- A freeze flag to nail them in place.
⚠️ Custom peds are spawned locally on each client. Don't spawn another instance of the same ped from another resource with IsNetworked = true at the same coords or you'll see doubles.
Props
Static objects (signs, tables, anvils). Same placement flow as peds.
3D markers
The classic floating cone / circle on the ground, purely visual. Use it to highlight an interaction or a gathering point.
Vehicles & horses catalogues
Used by vehicle_garage and stable interactions. You define a vehicle / horse once in the catalogue (model + display name + price + optional restrictions) and then reference it by name when configuring a garage or a stable.
Streaming & performance
The panel streams custom peds, props and markers to clients within range only. Distances and caps are tunable in Config.Performance:
pedRenderDistance(default 50m),maxRenderedPeds(default 25)propRenderDistance(default 50m),maxRenderedProps(default 30)markerRenderDistance(default 30m)pedFaceOnApproach— peds gently turn to face the closest player when withinpedFaceDistance.
See Performance.