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Custom blips, peds, props & markers

Independent of jobs and gangs, the panel can place visual elements anywhere on the map.

WhatTabStored in
BlipsCustom blipslo_custom_blips
PedsCustom pedslo_custom_peds
PropsCatalogs → Propslo_custom_props
3D markersCatalogs → Markerslo_custom_markers
VehiclesCatalogs → Vehicleslo_custom_vehicles
HorsesCatalogs → Horseslo_custom_horses

Blips

Map markers, independent from any interaction. Pick the blip sprite from the catalogue, place it, save.

Peds

NPCs that exist purely as scenery (a fisherman by the river, a bartender behind a counter). You can attach:

  • A model (browse the built-in list — broken models are flagged automatically).
  • A scenario (WORLD_HUMAN_SMOKING, WORLD_HUMAN_DRINKING, etc.).
  • Weapons in hand.
  • A freeze flag to nail them in place.

⚠️ Custom peds are spawned locally on each client. Don't spawn another instance of the same ped from another resource with IsNetworked = true at the same coords or you'll see doubles.

Props

Static objects (signs, tables, anvils). Same placement flow as peds.

3D markers

The classic floating cone / circle on the ground, purely visual. Use it to highlight an interaction or a gathering point.

Vehicles & horses catalogues

Used by vehicle_garage and stable interactions. You define a vehicle / horse once in the catalogue (model + display name + price + optional restrictions) and then reference it by name when configuring a garage or a stable.

Streaming & performance

The panel streams custom peds, props and markers to clients within range only. Distances and caps are tunable in Config.Performance:

  • pedRenderDistance (default 50m), maxRenderedPeds (default 25)
  • propRenderDistance (default 50m), maxRenderedProps (default 30)
  • markerRenderDistance (default 30m)
  • pedFaceOnApproach — peds gently turn to face the closest player when within pedFaceDistance.

See Performance.

Released under a commercial license. Documentation released under MIT.